A 39% night from three is usually a decent foundation. It became a footnote for Dallas on Friday because Atlanta kept generating more opportunities from the same distance.
The Mavericks fell 135-111 to the Hawks at home, in a game that exposed the difference between perimeter accuracy and the total scoring a team generates from outside. Dallas made 13 of 33 three-pointers. Atlanta made 21 of 51. The Hawks took 18 more attempts and scored 24 more points from beyond the arc.
That is the central arithmetic. Dallas did not shoot badly enough to explain a 24-point defeat. Atlanta simply created too many chances for respectable accuracy to keep pace.
The second-quarter breakaway
The turning point arrived after Kyrie Irving’s pullup at 9:46 of the second quarter reduced Atlanta’s lead to 49-40. Over the following 4:45 of game time, the Hawks put together a 14-1 burst and reached a 63-41 advantage on Jalen Johnson’s dunk at 5:01.
The sequence was telling because Atlanta did not rely on one repeated action or one hot shooter. Jock Landale had already hit two 25-foot threes earlier in the quarter. Aaron Wiggins then added a three at 8:59. The Hawks also scored on Johnson’s turnaround jumper, a Dyson Daniels dunk and an Onyeka Okongwu layup.
Dallas, meanwhile, missed three-pointers by P.J. Washington and Marcus Sasser during that passage. Sasser also lost a possession on a bad pass that Dyson Daniels stole.
Irving split two free throws during another Dallas trip. Morez Johnson Jr. retrieved the second miss, but Irving’s ensuing layup failed to turn that rebound into points. Atlanta’s advantage was therefore more than a shooting percentage; it was the ability to keep producing scoring opportunities while Dallas failed to convert enough of its own.
By halftime, Atlanta led 73-54. Dallas had gone 8-for-24 from the field in the second period and 1-for-10 from three. The Hawks’ eventual 41% accuracy from deep mattered, but the sheer number of attempts mattered more. Once the deficit reached 19, every later Dallas jumper was asked to repair damage rather than establish the game’s terms.



